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#Habbo
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#Minecraft
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#WEBNODE
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Fórum Dix
Bem-vindo ao Fórum Dix. Aqui você poderá encontar conteúdos como:

#Habbo
#Transformice
#Minecraft
#DDTank
#SAMP
#Design
#Web
#Combat Arms
#WEBNODE
#Noticias

Clique em registrar e inicie sua jornada por aqui.
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    [TUTORIAL] Debug Monitor do Arma 2 DayZ MOD



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    #1
    Fuera de línea
    Wall
    Sex Set 12, 2014 12:02 pm


    Wall

    Moderador

    Moderador


    Olá pessoal trouxe um novo tutorial para nova área então espero que gostem.

    Procure por
    statsLabel = {}

    substitui isso
    statsLabel = {}
    statsWindows = guiCreateStaticImage(0.775, 0.2, 0.225, 0.22, "images/scrollmenu_1.png", true)
    guiSetAlpha(statsWindows, 0.Cool
    statsLabel.zombieskilled = guiCreateLabel(0, 0.05, 1, 0.15, "Zombies killed: 0", true, statsWindows)
    guiLabelSetHorizontalAlign(statsLabel.zombieskilled, "center")
    guiSetFont(statsLabel.zombieskilled, "default-bold-small")
    setElementData(statsLabel.zombieskilled, "identifikation", "zombieskilled")
    statsLabel.headshots = guiCreateLabel(0, 0.15, 1, 0.15, "Headshots: 0", true, statsWindows)
    guiLabelSetHorizontalAlign(statsLabel.headshots, "center")
    guiSetFont(statsLabel.headshots, "default-bold-small")
    setElementData(statsLabel.headshots, "identifikation", "headshots")
    statsLabel.murders = guiCreateLabel(0, 0.25, 1, 0.15, "Murders: 0", true, statsWindows)
    guiLabelSetHorizontalAlign(statsLabel.murders, "center")
    guiSetFont(statsLabel.murders, "default-bold-small")
    setElementData(statsLabel.murders, "identifikation", "murders")
    statsLabel.banditskilled = guiCreateLabel(0, 0.35, 1, 0.15, "Bandits killed: 0", true, statsWindows)
    guiLabelSetHorizontalAlign(statsLabel.banditskilled, "center")
    guiSetFont(statsLabel.banditskilled, "default-bold-small")
    setElementData(statsLabel.banditskilled, "identifikation", "banditskilled")
    statsLabel.blood = guiCreateLabel(0, 0.45, 1, 0.15, "Blood: 12000", true, statsWindows)
    guiLabelSetHorizontalAlign(statsLabel.blood, "center")
    guiSetFont(statsLabel.blood, "default-bold-small")
    setElementData(statsLabel.blood, "identifikation", "blood")
    statsLabel.zombies = guiCreateLabel(0, 0.55, 1, 0.15, "Zombies (Alive/Total): 0/0", true, statsWindows)
    guiLabelSetHorizontalAlign(statsLabel.zombies, "center")
    guiSetFont(statsLabel.zombies, "default-bold-small")
    setElementData(statsLabel.zombies, "identifikation", "zombies")
    statsLabel.temperature = guiCreateLabel(0, 0.65, 1, 0.15, "Temperature: 37\194\176C", true, statsWindows)
    guiLabelSetHorizontalAlign(statsLabel.temperature, "center")
    guiSetFont(statsLabel.temperature, "default-bold-small")
    setElementData(statsLabel.temperature, "identifikation", "temperature")
    statsLabel.humanity = guiCreateLabel(0, 0.75, 1, 0.15, "Humanity: 2500", true, statsWindows)
    guiLabelSetHorizontalAlign(statsLabel.humanity, "center")
    guiSetFont(statsLabel.humanity, "default-bold-small")
    setElementData(statsLabel.humanity, "identifikation", "humanity")
    statsLabel.name = guiCreateLabel(0, 0.85, 1, 0.15, "Name: " .. getPlayerName(getLocalPlayer()), true, statsWindows)
    guiLabelSetHorizontalAlign(statsLabel.name, "center")
    guiSetFont(statsLabel.name, "default-bold-small")
    setElementData(statsLabel.name, "identifikation", "name")
    if getElementData(localPlayer, "logedin") then
    guiSetVisible(statsWindows, true)
    else
    guiSetVisible(statsWindows, false)
    end
    function showDebugMonitor()
    local visible = guiGetVisible(statsWindows)
    guiSetVisible(statsWindows, not visible)
    end
    bindKey("F5", "down", showDebugMonitor)
    function showDebugMintorOnLogin()
    guiSetVisible(statsWindows, true)
    end
    addEvent("onClientPlayerDayZLogin", true)
    addEventHandler("onClientPlayerDayZLogin", root, showDebugMintorOnLogin)
    function refreshDebugMonitor()
    if getElementData(getLocalPlayer(), "logedin") then
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.zombieskilled, "identifikation"))
    guiSetText(statsLabel.zombieskilled, "Zombies killed: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.headshots, "identifikation"))
    guiSetText(statsLabel.headshots, "Headshots: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.banditskilled, "identifikation"))
    guiSetText(statsLabel.banditskilled, "Bandits killed: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.murders, "identifikation"))
    guiSetText(statsLabel.murders, "Murders: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.blood, "identifikation"))
    guiSetText(statsLabel.blood, "Blood: " .. value)
    local value = getElementData(getRootElement(), "zombiesalive") or 0
    local value2 = getElementData(getRootElement(), "zombiestotal") or 0
    guiSetText(statsLabel.zombies, "Zombies (Alive/Total): " .. value .. "/" .. value2)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.temperature, "identifikation"))
    guiSetText(statsLabel.temperature, "Temperature: " .. math.round(value, 2) .. "\194\176C")
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.humanity, "identifikation"))
    guiSetText(statsLabel.humanity, "Humanity: " .. math.round(value, 2))
    guiSetText(statsLabel.name, "Name: " .. getPlayerName(getLocalPlayer()))
    end
    end
    setTimer(refreshDebugMonitor, 2000, 0)

    por isso
    statsLabel = {}
    statsWindows = guiCreateStaticImage(0.775,0.15,0.225,0.22, "images/scrollmenu_1.png", true)
    guiSetAlpha(statsWindows, 0.80)

    statsLabel["debug"] = guiCreateLabel(0.00, 0.04, 1.00, 0.15, "DEBUG MONITOR:", true, statsWindows)
    guiSetFont(statsLabel["debug"], "default-bold-small")
    guiLabelSetHorizontalAlign(statsLabel["debug"], "center", false)
    guiLabelSetVerticalAlign(statsLabel["debug"], "center")
    guiLabelSetHorizontalAlign(statsLabel.zombieskilled, "center")

    statsLabel.zombieskilled = guiCreateLabel(0.00, 0.25, 1.00, 0.15, "Zombies killed: 0", true, statsWindows)
    guiSetFont(statsLabel.zombieskilled, "default-bold-small")
    setElementData(statsLabel.zombieskilled, "identifikation", "zombieskilled")
    guiLabelSetHorizontalAlign(statsLabel.zombieskilled, "center")

    statsLabel.headshots = guiCreateLabel(0.00, 0.33, 1.00, 0.15, "Headshots: 0", true, statsWindows)
    guiSetFont(statsLabel.headshots, "default-bold-small")
    setElementData(statsLabel.headshots, "identifikation", "headshots")
    guiLabelSetHorizontalAlign(statsLabel.headshots, "center")

    statsLabel.murders = guiCreateLabel(0.00, 0.41, 1.00, 0.15, "Murders: 0", true, statsWindows)
    guiSetFont(statsLabel.murders, "default-bold-small")
    setElementData(statsLabel.murders, "identifikation", "murders")
    guiLabelSetHorizontalAlign(statsLabel.murders, "center")

    statsLabel.banditskilled = guiCreateLabel(0.00, 0.49, 1.00, 0.15, "Bandits killed: 0", true, statsWindows)
    guiSetFont(statsLabel.banditskilled, "default-bold-small")
    setElementData(statsLabel.banditskilled, "identifikation", "banditskilled")
    guiLabelSetHorizontalAlign(statsLabel.banditskilled, "center")

    statsLabel.blood = guiCreateLabel(0.00, 0.56, 1.00, 0.15, "Blood: 12000", true, statsWindows)
    guiSetFont(statsLabel.blood, "default-bold-small")
    setElementData(statsLabel.blood, "identifikation", "blood")
    guiLabelSetHorizontalAlign(statsLabel.blood, "center")

    statsLabel.zombies = guiCreateLabel(0.00, 0.64, 1.00, 0.15, "Zombies (Alive/Total): 0/0", true, statsWindows)
    guiSetFont(statsLabel.zombies, "default-bold-small")
    setElementData(statsLabel.zombies, "identifikation", "zombies")
    guiLabelSetHorizontalAlign(statsLabel.zombies, "center")

    statsLabel.temperature = guiCreateLabel(0.00, 0.71, 1.00, 0.15, "Temperature: 37°C", true, statsWindows)
    guiSetFont(statsLabel.temperature, "default-bold-small")
    setElementData(statsLabel.temperature, "identifikation", "temperature")
    guiLabelSetHorizontalAlign(statsLabel.temperature, "center")

    statsLabel.humanity = guiCreateLabel(0.00, 0.79, 1.00, 0.15, "Humanity: 2500", true, statsWindows)
    guiSetFont(statsLabel.humanity, "default-bold-small")
    setElementData(statsLabel.humanity, "identifikation", "humanity")
    guiLabelSetHorizontalAlign(statsLabel.humanity, "center")

    statsLabel.name = guiCreateLabel(0.00, 0.88, 1.00, 0.15, "Name: " .. getPlayerName(getLocalPlayer()), true, statsWindows)
    guiSetFont(statsLabel.name, "default-bold-small")
    setElementData(statsLabel.name, "identifikation", "name")
    guiLabelSetHorizontalAlign(statsLabel.name, "center")
    if getElementData(localPlayer, "logedin") then
    guiSetVisible(statsWindows, true)
    else
    guiSetVisible(statsWindows, false)
    end
    function showDebugMonitor()
    local visible = guiGetVisible(statsWindows)
    guiSetVisible(statsWindows, not visible)
    end
    bindKey("F5", "down", showDebugMonitor)
    function showDebugMintorOnLogin()
    guiSetVisible(statsWindows, true)
    end
    addEvent("onClientPlayerDayZLogin", true)
    addEventHandler("onClientPlayerDayZLogin", root, showDebugMintorOnLogin)
    function refreshDebugMonitor()
    if getElementData(getLocalPlayer(), "logedin") then
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.zombieskilled, "identifikation"))
    guiSetText(statsLabel.zombieskilled, "Zombies killed: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.headshots, "identifikation"))
    guiSetText(statsLabel.headshots, "Headshots: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.banditskilled, "identifikation"))
    guiSetText(statsLabel.banditskilled, "Bandits killed: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.murders, "identifikation"))
    guiSetText(statsLabel.murders, "Murders: " .. value)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.blood, "identifikation"))
    guiSetText(statsLabel.blood, "Blood: " .. value)
    local value = getElementData(getRootElement(), "zombiesalive") or 0
    local value2 = getElementData(getRootElement(), "zombiestotal") or 0
    guiSetText(statsLabel.zombies, "Zombies (Alive/Total): " .. value .. "/" .. value2)
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.temperature, "identifikation"))
    guiSetText(statsLabel.temperature, "Temperature: " .. math.round(value, 2) .. "\194\176C")
    local value = getElementData(getLocalPlayer(), getElementData(statsLabel.humanity, "identifikation"))
    guiSetText(statsLabel.humanity, "Humanity: " .. math.round(value, 2))
    guiSetText(statsLabel.name, "Name: " .. getPlayerName(getLocalPlayer()))
    end
    end
    setTimer(refreshDebugMonitor, 2000, 0)

    Créditos: Pedro Cesar (Patati)

    Mensagem [Página 1 de 1]